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From Atari to GTA 6: Technology, Creativity, and Consumer Culture in the History of the Gaming Business
The history of the gaming business is a useful way to understand how technology, creativity, and consumer culture develop together. Video games are not only entertainment products. They are also technological systems, cultural texts, intellectual property assets, social platforms, and global business models. This article studies the development of the gaming industry from the early commercial console era, represented by Atari, to the modern mega-project model represented by G
May 1021 min read
Patent or Trade Secret? What the WD-40 Story Teaches About Protecting Innovation When Disclosure Can Destroy Advantage
Author: M. Hartwell Affiliation: Independent Researcher Abstract A common business claim—often repeated in classrooms, boardrooms, and social media—is that WD-40 never patented its formula so that “no one would ever know the secret,” and that this choice helped the product remain defensible for decades. This article examines whether that claim is true, what it implies about the strategic trade-off between patenting and secrecy, and how similar logic appears across industrie
Feb 1311 min read
Intellectual Property in the Age of Open Innovation
Author: Lina Morales Affiliation: Independent Researcher Abstract The rise of open innovation has completely changed the way businesses create, share, and sell knowledge. Companies, universities, and people in the public sector are using more and more collaborative networks, crowdsourcing, university–industry partnerships, and digital knowledge platforms instead of just relying on their own skills. These new models go against old ideas about intellectual property (IP), which
Dec 5, 202510 min read
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