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Is the 3D Industry Shifting? From Contra to Today: Media Language, Culture, and Education in the Move from 2D to 3D
The movement from 2D to 3D in the game and digital media industries is often explained as a technical story. Better processors, stronger graphics cards, larger storage, and improved software tools made three-dimensional environments easier to create and distribute. However, this shift is more than a technical upgrade. It is also a change in media language, cultural expectation, business structure, and educational practice. This article studies the movement from classic 2D gam
4 days ago22 min read


AIDIAR 2026 International Conference on Artificial Intelligence, Digital Innovation, and Applied Research
This article presents an academic reflection on the participation of the Stulib team in the AIDIAR 2026 International Conference on Artificial Intelligence, Digital Innovation, and Applied Research, hosted by U7Y Journal – The Seven Continents Yearbook of Research, ISSN 3042-4399, and held on 2nd–3rd May 2026. The article focuses only on the role of the Stulib team as participants in the conference and examines the academic value of such participation for knowledge exchange,
May 619 min read
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