top of page


Regulation, Digital Culture, and the Social Responsibility of Gaming Platforms
The blocking or restriction of selected online games in countries such as Nepal, Iraq, Jordan, and others has become an important subject for students of business, management, digital governance, and international relations. Online games are no longer simple entertainment products. They are large digital environments where young people communicate, compete, create, spend money, build identities, and participate in global cultural exchange. Platforms such as Roblox, PUBG, Fort
6 days ago21 min read
bottom of page